![project zomboid traits build 41 project zomboid traits build 41](https://www.setreadygame.com/wp-content/uploads/2021/05/Veteran-occupation-in-Project-zomboid-768x422.jpg)
Weak Stomach (+3): 200% chance of food illness.+10% chance to trip by while running, sprint vaulting a low fence, or from lunging zombies. Starting weight is 70 and is only present between weights 65 and 75. These are the best Negative starter traits to choose in Project Zomboid: Wakeful ( -2) -30% less sleep required.Fast Learner (-6): 130% XP for all skills except Strength and Fitness.Lucky (-4): +10% chance of finding rare loot.
![project zomboid traits build 41 project zomboid traits build 41](https://64.media.tumblr.com/792a3625cebb7bc8acd4ee431afb52bb/tumblr_mxtokkLsDG1rn6i85o1_1280.png)
Dextrous (-2): 50% to inventory transferring time.These are the best Positive starter traits to choose in Project Zomboid: This ensures that no player is building themselves to be the ultimate overpowered survivor, and even provides players with the opportunity to design their own challenges. Positive traits, however, tip the scales in Project Zomboid negatively and must be offset by the positive points earned through Negative traits. Unlike other survival horror game mechanics, such as Back 4 Blood card builds, Project Zomboid utilizes a balancing scale that requires players to either have a neutral or a positive point distribution. Ultimately, Project Zomboid runs cannot be started until players have a positive point count, which is actually the opposite of what Positive traits give. Project Zomboid's Positive and Negative trait mechanics add a unique take to the survival horror genre, forcing players to select perks that both benefit and hinder themselves in any given run. Project Zomboid is a post-apocalyptical survival game developed by The Indie Stone, and it contains RPG elements that allow players to start off by selecting the best Positive and Negative traits.